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Smartphone and Tablet Gaming Market Grew 10 Percent Last Year

Global Digital Gaming Sales Reach $61Billion as Mobile Gamers Gravitate to Latest Downloads & Free-to-Play Games 

Gaming intelligence firm SuperData Research has released a new report indicating that the worldwide overall digital gaming market has grown 8 percent to $61 billion since 2014 and 10 percent last year for tablets and smartphones alone


The Worldwide market for digital games grew eight percent from 2014 to $61 billion, according to a new report from gaming intelligence firm SuperData Research.  The market alone for tablet and smartphone for mobile games rose 10 percent to $25.1 billion from the previous year.  Gaming publishers and developers in focus today are Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Glu Mobile, Inc. (NASDAQ: GLUU), King Digital Entertainment plc (NYSE: KING) and Take-Two Interactive Software Inc. (NASDAQ: TTWO)

Tapinator, Inc. (OTC: TAPM) today announced that its Middle East and North Africa (MENA) publishing partnership with Tamatem, Inc., which the Company first announced in November, 2015, has yielded very strong initial results based on the recent launch of the partnership's debut game.  

"According to Strategy& (formerly Booz & Company), the MENA market for mobile games is expected to more than triple in size in the coming years - from $680 million in 2015 to $2.3 billion in 2022.  We are already working with Tamatem on a second game, based on our hit title Trucker Parking 3D, which we expect will hit the MENA market later this quarter," said Tapinator CEO, Ilya Nikolayev.   "The Arab mobile game market is underserved. Arabic is the fourth biggest language in the world, yet less than 1% of all mobile gaming content is available in Arabic.  While games in English number around 400,000, there are only 250 Arabic games available on the App Store (Source: GamesIndustry.biz).  The region has one of the world's fastest adoption rates for mobile apps. There are 60M+ smartphone users in the Middle East and this number is expected to reach 100M by 2016.   60% of these users prefer consuming content in Arabic. (Source: Strategy&).  Tamatem looks forward to expanding its partnership with Tapinator to help them bring their large and rapidly-growing library of 180+ high quality mobile games to the vibrant Arabic market," said Tamatem CEO Hussam Hammo.

Source: PR Newswire

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